3D game development principles. Rendering, shaders, physics, cameras.
5.7
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0
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Frontend Development
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A well-structured reference guide covering core 3D game development concepts (rendering, shaders, physics, cameras, lighting, LOD). The structure is clear with organized sections and tables. However, the description is too vague for a CLI agent to know when to invoke this skill specifically. Task knowledge provides principles and comparisons but lacks actionable implementation steps, code examples, or decision trees for solving concrete problems. Novelty is low—this is primarily reference material that could be quickly retrieved via documentation or web search; it doesn't provide complex workflows, generated code, or multi-step processes that would significantly reduce token usage for a CLI agent.
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