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3d-games

5.7

by davila7

148Favorites
69Upvotes
0Downvotes

3D game development principles. Rendering, shaders, physics, cameras.

game development

5.7

Rating

0

Installs

Frontend Development

Category

Quick Review

A well-structured reference guide covering core 3D game development concepts (rendering, shaders, physics, cameras, lighting, LOD). The structure is clear with organized sections and tables. However, the description is too vague for a CLI agent to know when to invoke this skill specifically. Task knowledge provides principles and comparisons but lacks actionable implementation steps, code examples, or decision trees for solving concrete problems. Novelty is low—this is primarily reference material that could be quickly retrieved via documentation or web search; it doesn't provide complex workflows, generated code, or multi-step processes that would significantly reduce token usage for a CLI agent.

LLM Signals

Description coverage3
Task knowledge6
Structure7
Novelty2

GitHub Signals

18,239
1,655
133
73
Last commit 0 days ago

Publisher

davila7

davila7

Skill Author

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Publisher

davila7 avatar
davila7

Skill Author

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