An characters can have skills, skill can be buff skill, nerf skill, attack skill or may mix all of them as you wish
4.3
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This skill documents a turn-based RPG skill configuration system with detailed parameter explanations (attacks, buffs, animations, scopes). The description is somewhat vague but the documentation provides concrete steps for creating skills via Unity ScriptableObjects. Structure is reasonable with referenced animation documentation. However, novelty is limited as this primarily documents game configuration rather than providing automation that reduces token costs for a CLI agent - it's more of a reference guide than an executable skill.
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