Game audio principles. Sound design, music integration, adaptive audio systems.
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Well-structured reference guide covering game audio fundamentals with clear tables and decision matrices. Strong task knowledge for audio system design, mixing, and adaptive audio. However, the description is vague ('Game audio principles...') and doesn't specify what concrete tasks the skill helps with (e.g., 'design audio system architecture,' 'implement adaptive music states,' 'balance audio mix'). Novelty is limited—most content is established game audio knowledge that a capable CLI agent could articulate with sufficient prompting, though the organized reference format does save tokens. To improve: make the description actionable and specific about when to invoke this skill.
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